[Bf-funboard] No Torus and some ideas (Snapping feature)

Patrik Andersson patrik at linet.se
Thu May 17 15:19:06 CEST 2007


I have done a film, illustrating my snapping-offset idea.

http://linet.se/blender/snap.avi (<30mb)

Patrik

Martin Poirier wrote:
> --- Patrik Andersson <patrik at linet.se> wrote:
>
>   
>> Martin Poirier wrote:
>>     
>>> How would the offset be calculated in that case?
>>>       
>> Just
>>     
>>> a distance offset to the snapping point? (that is,
>>> snapping would stop a distance X before the point)
>>>
>>>       
>>    
>> Just a distance offset to the snapping point, so you
>> can orbit around
>> the point.
>>     
>
>
>
>   
>>>> I think there is something wrong in the
>>>> snapping-algorithm.
>>>> If I move something in the diagonal direction,
>>>>         
>> and
>>     
>>>> want snap to 
>>>> something that it's in another Y-pos whule I'm
>>>> locking the X-axis. It 
>>>> appears that the snapping-algorithm using the
>>>> distance, not the 
>>>> coordinate, which make it wrong I think.
>>>>     
>>>>         
>>> Please post a screenshot, I'm not sure I
>>>       
>> understand
>>     
>>> what you think is going wrong.
>>>
>>>   
>>>       
>> Image of the scenario can be found at
>> http://linet.se/blender/snapping.jpg
>>     
>
>
> There's no bug there. To do what you defined as the
> "correct" behavior, there would need to be two sets of
> axis: the constraint axis (the blue line in your
> screen shot. This is what you are locking to BTW, not
> the X-axis) and an "align" axis (in this screenshot,
> the Y-axis).
>
> Once again, it's a matter of interface, ease of use
> and bloatedness. There's a limit to cramming features,
> at one point, there should be a separate tool.
>
> Martin
>
>
>
>  
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