[Bf-funboard] No Torus and some ideas (Snapping feature)

Patrik Andersson patrik at linet.se
Thu May 17 01:01:13 CEST 2007



Martin Poirier wrote:
> --- Patrik Andersson <patrik at linet.se> wrote:
>
>   
>>> Custom meshes, like the Torus, are built from a
>>>       
>> Python
>>     
>>> script, so you should make sure your user config
>>> points to the correct script folder (it is in the
>>> .blender folder which can be located in a couple
>>>       
>> of
>>     
>>> places, depending on how you installed/ran
>>>       
>> Blender). 
>>     
>>>   
>>>       
>> It's very unclear at the release pages
>>
>>     
> http://www.blender.org/development/release-logs/blender-244/mesh-primitives-update/
>
> indeed, it could be much clearer (especially since
> this enables user to add their own custom default
> meshes).
>
>   
>>>> I think it would be great to extend the current
>>>> snapping system with 
>>>> adding a changeable offset value. This could be a
>>>> useful feature when 
>>>> you want to be more accurate with your models.
>>>>     
>>>>         
>>> Do you have an interface proposal for that?
>>>   
>>>       
>> I do have an interface proposal. But it may not be
>> the best one. It 
>> would be like this: While you are holding ctrl down
>> to snapping. Press 
>> alt and you will change the size of the snapping
>> circle, which will 
>> illustrate the offset. This way is not so exact,
>> it's sad. If the user 
>> need to type a value then the user in most case
>> release the ctrl button 
>> which will disabling snapping, it would be bad. Hope
>> someone else have 
>> some better idea to solve this problem.
>>     
>
> How would the offset be calculated in that case? Just
> a distance offset to the snapping point? (that is,
> snapping would stop a distance X before the point)
>
>   
Just a distance offset to the snapping point, so you can orbit around
the point.
>> I think there is something wrong in the
>> snapping-algorithm.
>> If I move something in the diagonal direction, and
>> want snap to 
>> something that it's in another Y-pos whule I'm
>> locking the X-axis. It 
>> appears that the snapping-algorithm using the
>> distance, not the 
>> coordinate, which make it wrong I think.
>>     
>
> Please post a screenshot, I'm not sure I understand
> what you think is going wrong.
>
>   
Image of the scenario can be found at http://linet.se/blender/snapping.jpg
>>>> The ability to lock X/Y/Z axis during
>>>> transformations is good, is it 
>>>> possible to lock the Normal too?
>>>>     
>>>>         
>>> Change the Orientation slider in the 3D view
>>>       
>> header
>>     
>>> (or Alt-Space during transform), then press the
>>> constraint hotkey twice (first time is global,
>>>       
>> second
>>     
>>> time is whatever you selected).
>>>
>>>   
>>>       
>> Thankyou Martin, I'm using the middlebutton of my
>> mouse to lock to the 
>> global axis.
>>     
>
> It's accessible with MMB too, just use Ctrl-MMB (you
> can release Ctrl while still holding down MMB when
> selecting the axis) to access the second orientation.
>
> Martin
>
>
>  
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