[Bf-funboard] FBX import-export
Campbell Barton
cbarton at metavr.com
Wed Mar 28 14:15:37 CEST 2007
Hi, the guys at unity3d want blender3d to export FBX Iv had a look into
it and written a basic mesh exporter.- geometry, materials, textures,
normals, UV's.
no armatures or animation yet.
http://blenderartists.org/forum/showthread.php?t=92082
Heres a link to the script
http://projects.blender.org/viewcvs/viewcvs.cgi/blender/release/scripts/export_fbx.py?rev=HEAD&cvsroot=bf-blender&content-type=text/vnd.viewcvs-markup
Im keeping it 2.43 compatible for now so people can test.
This dosnt solve the problem of writing an importer but Im happy just to
have an exporter for now.
- Cam
Unknown Undisclosed wrote:
> Hello,
> I don't know if this has been suggested, but it would be nice if
> Blender could work with FBX.
> FBX is a popular animation data exchange format from Alias (formerly
> from Kaydara). It would be very useful if Blender supported it. This
> would mean easy animation exchange with major (and lesser) 3D
> software.
> For any developers who are interested in implementing FBX support,
> Alias offers a free downloadable SDK. Here is the link:
> http://www.alias.com/glb/eng/products-services/product_details.jsp;jsessionid=GLPZERP4FOCXPQCLCWSCM44AJMK0KJVC?productId=1900004
> Direct SDK link:
> http://www.alias.com/glb/eng/products-services/fbx/download_sdk.jsp
> Technical overview:
> http://www.alias.com/eng/products-services/fbx/file/FBXSDKOverview.pdf
> _______________________________________________
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>
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Campbell J Barton
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