[Bf-funboard] Re: Switching off constraint lines
GSR
gsr.b3d at infernal-iceberg.com
Wed Mar 14 23:26:15 CET 2007
Hi,
bkurdali at freefactory.org (2007-03-14 at 1808.49 -0400):
> In that case maybe it would be better to draw them with opacity less
> than 100%? drawing them behind objects would make them disappear
> entirely on "full" scenes. Better yet,they could "go away" once a
> direction has been picked, since presumably you don't need them once you
> release the middle mouse button.
For global and local axis, at least, they could be painted where you
click, instead of passing by object center. This allows both out of
the way work, with minimal motion (it is pie menu, kinda, while
current system forces you to move a lot in some cases to move the
dotted line to touch an axis), and feedback when the center of the
object is out of view. After all, what matter is the direction, not
the position of the "rail".
GSR
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