[Bf-funboard] Default Camera Orientation

Claudio "malefico" Andaur malefico at manosdigitales.com
Thu Dec 6 12:56:47 CET 2007


Yeah I agree. Maybe an exception could be made for cameras ? If I'm not 
wrong, this is a consequence of the change in default behaviour to align 
objects to world axis and out of edit mode when created.

But in the case of cameras, it might be better to keep the old behaviour. 
BTW you can go back to old fashion from User Preferences now.

Regards

Claudio "malefico" Andaur

Character Technical Director
Manos Digitales Animation Studio


On Thu, 6 Dec 2007, bf-funboard-request at blender.org wrote:

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>   1. Default Camera Orientation (Carsten Wartmann)
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> Message: 1
> Date: Thu, 06 Dec 2007 10:57:39 +0100
> From: Carsten Wartmann <cw at blenderbuch.de>
> Subject: [Bf-funboard] Default Camera Orientation
> To: bf-funboard at projects.blender.org
> Message-ID: <4757C793.6060103 at blenderbuch.de>
> Content-Type: text/plain; charset=ISO-8859-15; format=flowed
>
> Hi there,
>
> using a SVN Build.
>
> since when was the default (after creation) camera orientation changed?
>
> The old behaviour having a newly created camera look towards the view
> axis was much more convienient. I seldom use a downward looking camera.
>
> I would guess it is a bug, or am I just not seeing a advantage? Or a new
> function?
>
> Regards,
> Carsten
>
>
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