[Bf-funboard] Associating 3D models with Blender
Robert Wenzlaff (AB8TD)
rwenzlaff at soylent-green.com
Sun Aug 12 07:07:26 CEST 2007
On Thursday 02 August 2007 08:00, Campbell Barton wrote:
> There are 2 ways this could be done,
> 1) have a script that runs when the filetype is not known, this script
> would check which importer to use deal with calling the right script
> with the filename arg.
This should already be partly possible.
There is a switch for running a script at start (-P scriptname), just make it
do nothing if no file name is passed. I believe you can set a switch default
under most OS's.
There's also an "onLoad" script link that you could set in your .b.blend
defaults file (using CTRL-U). This would have the advantage that it would
work when loading a file in blender, too.
I think it would require changing the loading function to allow other file
types. I know only .blend's are highlighted as valid in the File Browser.
--
*********************************************
Overheard at the Wenzlaff house:
Connor: Let's play Robin Hood.
Liam: Ok, I'll be the Taxi collector.
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Robert Wenzlaff rwenzlaff at soylent-green.com
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