[Bf-funboard] Re: Some skinning feature ideas
Bassam Kurdali
bkurdali at freefactory.org
Mon Apr 9 23:44:47 CEST 2007
On Thu, 2007-04-05 at 02:17 -0400, Michael Crawford wrote:
> On Apr 5, 2007, at 2:00 AM, Tony Mullen wrote:
>
> >> K. suppose you take what would normally be the "normalized" view,
> >> represented as black an white, and multiply that with the color. Now
> >> you get what I mean? This way you display normalized, and non-
> >> normalized values at once. then you actually *can* change the
> >> default view. for this to work though, lighting should probably be
> >> removed from weight paint mode and wire made default.
> >
> > Dude, this is nuts.
> >
> > If you're not joking, then we obviously have very, very different
> > ideas of what the word "intuitive" means.
>
> I totally aggree it's not intuitive. But if others like it... who
> knows. Hey.. if it was up to me, weight painting would use RGB to
> individually influence weight per XYZ direction (signed, with 128 of
> each channel representing the zero point), enabling better shoulder
> deformation for example without using shape keys and drivers... One
> would start off painting with gray and move away into all sorts of
> wonderful, but admittedly difficult to initially decipher, colors.
> It might be hell to get used to... but again. I'm a vim type
> person. Can't there be a "crazy/eccentric/advanced" mode for people
> like me? There is a greater potential for usefulness if a person
> could get used to such a mode (which would take time and practice)...
> but here i am now asking for an optional mode... oops.
oooh, interesting :) how would this work with
transformation/location/scale? perhaps we'll end up with 9 different
channels of weight! seems too complex to manage by a human to me, but
then again, you're not human ;)
>
>
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