[Bf-funboard] Some skinning feature ideas
Jason van Gumster
flaw at misaligned.net
Tue Apr 3 07:27:23 CEST 2007
Benjamin Tolputt <bjt at pmp.com.au> wrote:
> I am of the mind that if it WORKS that way I should SEE it that way.
Perhaps, but there's a counter-argument to this. When painting bones,
I expect consistent behavior. If I have my brush set to 1 and I paint
on some verts, I expect that the color will go all the way to red. If
it stops at yellow or at green, I tend to think that there's an error
or I'm just not hitting that vertex enough.
My opinion is that it's better to allow "sloppy" painting with
visualization of weights on a per-bone basis and let Blender figure out
the normalization for me. If I multi-paint a single vertex, there are
tools in place to figure out what groups I've assigned it to if I
really need to know.
Now, it might be nice to offer the ability to toggle a 'normalized view'
of the weights as a check, but for straight weigh painting, I'm pretty
partial to how it currently works.
Just my opinion, though.
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