[Bf-funboard] Bcon2006 session: What i wish to have in Blender - screens

Bart bart at neeneenee.de
Wed Oct 25 14:43:28 CEST 2006


Hi harkyman,

i mean another Roland - Roland Hollmann was his name i think and he 
shows snapping in Microstation CAD. Together with him i worked out a 
workflow about snapping which i will visualize soon.

Roland Hess schrieb:
> 
> On Oct 25, 2006, at 6:00 AM, bf-funboard-request at projects.blender.org 
> wrote:
> 
>> Hi,
>>
>> in the "What i wish to have in Blender" session
>> Roland and Bassam wished there where named layers in Blender.
>> I thought about it and made some screens:
>>
> It's funny to see my name mentioned somewhere I've never been! ;)
>> Layer name and color (for wireframe mode in 3d view) setup in the draw
>> panel:
>> http://www.neeneenee.de/blender/features/layer01.png
>>
>> Layer names when moving objects from one layer to another:
>> http://www.neeneenee.de/blender/features/layer02.png
>>
>> Layer names in the headerbar of the 3d view:
>> http://www.neeneenee.de/blender/features/layer02.png
>>
> 
> I'll comment on this, because even though it wasn't me at BConf (I 
> think), I've always wanted better layer information. I know that Ton has 
> always said it needs a better overall integrated solution, but simply 
> adding names would be a great help to artists. How many times have you 
> made a complex .blend file, only to revisit it a year later and have NO 
> idea how it was organized?
> 
> I like the way that the main interface doesn't change in these examples 
> -- it only adds the layer name in the tooltip. That's a compact way of 
> getting at the information. I don't think that the place where you 
> actually name the layer would work in the object buttons, though. Layer 
> naming is a global thing, and those panels deal with information from 
> the active object. It COULD be done there, but I think it's better to 
> avoid putting global settings widgets in object-specific control sets.
> 
>  From an interface consistency standpoint, I would think you'd put a 
> layer naming panel in a new Scene buttons subcontext, as layer 
> information is per-scene. The panel would have individual slots for all 
> layers visible at once. that way, if you wanted, you could make a little 
> buttons window off to the side of your workspace and always have the 
> layer names up in their panel for reference if you wanted.
> 
> This whole thing would be relatively easy to code. If fact, if someone 
> can mock this up and get agreement, then get Ton to give it a thumbs up, 
> I'll code it.
> 
> Roland Hess
> harkyman
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