[Bf-funboard] Re: making inputs of some nodes resolution independent

Kai Kostack kaikostack at gmx.net
Thu Nov 16 03:21:16 CET 2006


> You are leaving AspY and AspX out of the maths, and they matter if you
> are getting serious at resolution independance. 

you're right! so we have to include the pixel aspect ratio in our calculation. it could look like that:

if (SizeX >= SizeY) baseCoordinate = SizeX; else baseCoordinate = SizeY;
xInPixel = baseCoordinate *(xInPercent /100) *(100 /AspX);
yInPixel = baseCoordinate *(yInPercent /100) *(100 /AspY);

anything else i forgot?


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