[Bf-funboard] Hello, and transform-modeling centric stuff

Bassam Kurdali bkurdali at freefactory.org
Tue Nov 7 00:00:32 CET 2006


On Sun, 2006-11-05 at 08:21 -0800, Martin Poirier wrote:
> Hi,
> 
> Thanks Bassam for starting this conversation, I hope
> more people jump in.
No problem Martin- Until someone does, I will bother with some more
comments/ideas:
It seems that transform (location scale rotate) uses the same motion for
each element moved- even selecting individual centers changes the
center, but not the space of the transformation. The one exception to
this is the ancient scale along normals option.(there may be more that
I'm forgetting).
This would be nice to change for many situations:
1- when working in "crazy space" of a deformed mesh (never mind the
crazy aspect) one still needs to move one point at a time; this is to
avoid points deformed in different ways moving according to their
deformation- it would be nice if you could move a bunch of points
together, an each would get it's own crazy space back calculation- and
thus transformation applied- individually, and they would all appear to
move the same in the deformed state.
2-might be a nice option for extrude region
3-back to animation- you could select all the fingers in the character
and rotate them the same 'local' way, without worrying about the
orientation of the hands.
4- there are probably many other nice things possible that I haven't
thought of.






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