[Bf-funboard] object locations/ipos
Konrad Haenel
public at konrad-haenel.de
Sat Nov 4 04:06:20 CET 2006
Just what I thought: it's there but almost impossible to find for the
casual user. I don't even consider myself a 'casual' user, but I'd never
gotten the idea to look in this place for this kind of functionality.
This is a really obscure place for this feature. Perhaps putting it in
some much more prominent place would be a good idea. After all, it's
pretty common in most apps. They just have a very visible switch for
this which is easily accessible almost all the time. Maybe the general
window-header would be a better place. I know it's stuffed already, but
this switch might make things a lot easier for many people. It's not
that I'm missing it, but I can understand the reasons for it being
quickly available.
Just a simple idea, but how about adding it to the general
window-header? I'm interested in your thoughts on that.
Ralf Hölzemer schrieb:
> Am Freitag, den 03.11.2006, 21:29 +0100 schrieb Konrad Haenel:
>
>> Most animation suites have some kind of "auto-key" feature which
>> automatically (hence the name) creates keyframes for any change made
>> while it's activated. I can't recall something like that in Blender. I
>> might have overlooked it, but if it's really missing it'd be a nice
>> addition and would solve these kinds of situations.
>>
>
> Hi Konrad,
>
> take a look at the preference panel under "Edit Methods". There's a
> section called "Auto Keyframe". Activate the "Action and Object" button
> and you're ready to go.
>
> Cheers,
> Ralf
>
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