[Bf-funboard] User Interface, Mouse Specifically

Karl Kühberger kuehberger at gmx.net
Thu May 11 22:10:43 CEST 2006


Hi Matt,

I would appreciate this change very much!

Sincerely,
Karl



Am 11.05.2006 um 15:54 schrieb Matt Hissong:

> Hi!
>
>     I would like to add some functionality to the Blender interface  
> by giving the mouse more power in the graphics window.  Maya can do  
> more with zooming, translation and rotation by dedicating the mouse  
> to that in the graphics window.  Since Blender's motto may be "one  
> hand on the mouse, one hand on the keyboard," doesn't it make sense  
> to give the mouse more power so that the user can use his keyboard  
> hand for more?  Also, while I don't find the rest of Blender's  
> interface objectionable, not being able to zoom, translate and  
> rotate with the mouse is a pain.  I know I'm stuck in Maya-mode,  
> but in respect to the mouse, it's really efficient!  I really don't  
> see how this would make Blender's interface less efficient even if  
> you're in the Blender mode of thinking.  You have less keyboard  
> keys to press, and you could get A TON of new migrants to Blender  
> this way.  I have friends that use a demo version of Maya and would  
> like to use something about as powerful without STEALING IT, but  
> they find Blender's mouse configuration loathsome.  I know many  
> Blender developers find their interface a strength compared to the  
> commercial 3D modeling packages, and bristle at the suggestion that  
> their interface could take ANY lesson from the others, but really,  
> think about it.  It's one change that would really be for the  
> better, I think.  Let me know what YOU think.
>     In that spirit, let's talk about developing this bad boy.  Now,  
> I read something about not being able to change the Events System-  
> which I don't think I'd have to do.  In that same note(on the  
> wiki), it said that a change to the user interface, which merely  
> USES the events system, would be allowed, however.  I think this is  
> correct, but I just wanted to verify that.  Also, if this has been  
> attempted before, or if there's anything else you feel I should  
> know, please let me know.  After hearing comments for a while I'll  
> probably set up a project and get cranking on this.  If someone  
> else beats me to it, hey, fantastic, maybe I can help.  It may be a  
> small project or a large one, I really have very little concept at  
> this point of how deeply buried that functionality is and how much  
> fiddling it would take to alter it to my vision.
>     Also, if people have objections to a mandatory interface  
> change, this could be an optional selection.  Perhaps on the first  
> startup of Blender, the system could ask if the user would like to  
> have the original Blender mouse interface or the Maya-style mouse  
> interface.  I get my innovation, and nobody else is  
> inconvenienced.  Everybody wins!  Though I think this new  
> interface, if it works well, should be the default.  But we can  
> decide that if we get it working!
>     Your thoughts, please!  Thank you for your time and consideration!
>
> Sincerely,
> Matt Hissong
>
>
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