[Bf-funboard] User Interface, Mouse Specifically
Karl Kühberger
kuehberger at gmx.net
Thu May 11 22:10:43 CEST 2006
Hi Matt,
I would appreciate this change very much!
Sincerely,
Karl
Am 11.05.2006 um 15:54 schrieb Matt Hissong:
> Hi!
>
> I would like to add some functionality to the Blender interface
> by giving the mouse more power in the graphics window. Maya can do
> more with zooming, translation and rotation by dedicating the mouse
> to that in the graphics window. Since Blender's motto may be "one
> hand on the mouse, one hand on the keyboard," doesn't it make sense
> to give the mouse more power so that the user can use his keyboard
> hand for more? Also, while I don't find the rest of Blender's
> interface objectionable, not being able to zoom, translate and
> rotate with the mouse is a pain. I know I'm stuck in Maya-mode,
> but in respect to the mouse, it's really efficient! I really don't
> see how this would make Blender's interface less efficient even if
> you're in the Blender mode of thinking. You have less keyboard
> keys to press, and you could get A TON of new migrants to Blender
> this way. I have friends that use a demo version of Maya and would
> like to use something about as powerful without STEALING IT, but
> they find Blender's mouse configuration loathsome. I know many
> Blender developers find their interface a strength compared to the
> commercial 3D modeling packages, and bristle at the suggestion that
> their interface could take ANY lesson from the others, but really,
> think about it. It's one change that would really be for the
> better, I think. Let me know what YOU think.
> In that spirit, let's talk about developing this bad boy. Now,
> I read something about not being able to change the Events System-
> which I don't think I'd have to do. In that same note(on the
> wiki), it said that a change to the user interface, which merely
> USES the events system, would be allowed, however. I think this is
> correct, but I just wanted to verify that. Also, if this has been
> attempted before, or if there's anything else you feel I should
> know, please let me know. After hearing comments for a while I'll
> probably set up a project and get cranking on this. If someone
> else beats me to it, hey, fantastic, maybe I can help. It may be a
> small project or a large one, I really have very little concept at
> this point of how deeply buried that functionality is and how much
> fiddling it would take to alter it to my vision.
> Also, if people have objections to a mandatory interface
> change, this could be an optional selection. Perhaps on the first
> startup of Blender, the system could ask if the user would like to
> have the original Blender mouse interface or the Maya-style mouse
> interface. I get my innovation, and nobody else is
> inconvenienced. Everybody wins! Though I think this new
> interface, if it works well, should be the default. But we can
> decide that if we get it working!
> Your thoughts, please! Thank you for your time and consideration!
>
> Sincerely,
> Matt Hissong
>
>
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