[Bf-funboard] Re: Reset Rotation ( ALT and R ),
the most used keys in Blender
Alex Fraser
spam at phatcore.com
Wed Jul 5 12:29:33 CEST 2006
Option 2 (Go to a top/left/front viewport) for me, 100%. I didn't know
about Alt+R.
On the other hand, it might be handy to align it to the view sometimes.
Is there another way to do that?
Cheers,
Alex
On Wed, 2006-07-05 at 12:00 +0200,
bf-funboard-request at projects.blender.org wrote:
> Message: 1
> Date: Tue, 04 Jul 2006 11:43:32 +0100
> From: Mal <mal at candomultimedia.com>
> Subject: [Bf-funboard] Reset Rotation ( ALT and R ), the most used
> keys in Blender
> To: bf-funboard at projects.blender.org
> Message-ID: <44AA4654.1050000 at candomultimedia.com>
> Content-Type: text/plain; charset=us-ascii; format=flowed
>
> Hi all bf-funboarders!
>
> I've been noticing that a lot of the tutorials ( including the one I'm
> putting together ) require that new users almost always ( well, always
> so far! ) require that, after they add a new object, they have to now
> clear the rotation on the object.
>
> Every time you add an object, what percentage of the times do you either...
>
> 1) Clear the rotation ( ALT+R, or select from menu ) on it ( after
> hitting TAB first of course... this is a separate topic, but shouldn't
> ALT+R clear the rotation, even within edit mode? )
> 2) Go to a top/left/front viewport, and create it there - this requires
> a bit of thinking... made a bit easier now, thanks to the on-screen
> axis, but still.
> or...
> 3) You actually want the object to be orientated to the
> non-top/left/right view.
>
>
> For me, the percentage would be...
>
> 1) 99%
> 2) 1%
> 3) 0%
>
> It will be interesting to hear the workflow of other Blender users, with
> regards to adding new objects into the scene.
>
> Normally I add an object, immediately come out of edit mode, immediately
> clear the rotation, and then move the object into the correct place.
>
> Regards...
> Mal
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