[Bf-funboard] disable only heavy undo
hovergo at net-tech.com.au
Tue Dec 19 23:02:59 CET 2006
Maybe even selective undo as in autocad where you can choose which undo op you want from a list
Maybe even delete the undo's that you are not using.
Campbell Barton wrote:
> The Gimp has "max undo" and "max undo memory" - the same for blender
> could be a good way for people have blender not chew up too much ram.
> Tom M wrote:
>> it would be nice to have the ability to enable a 'light undo' ie only
>> do undo pushes for things that will not take a lot of ram.
>> The scenario I desire this for is that if i'm sculpting on a 4 million
>> polygon mesh - the ram required to store undo pushes for hiding part
>> of the mesh is enough to crash blender (ie i end up exceeding the 2 GB
>> limit for a process - actually the first hide works, the second hide
>> is what results in crashes for this specific scenario), however i
>> would like to keep undo pushes available for the sculpts that i do,
>> which don't take up much ram.
>> Bf-funboard mailing list
>> Bf-funboard at projects.blender.org
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