[Bf-funboard] Blender in the workplace

Roger hovergo at net-tech.com.au
Sun Sep 25 03:18:11 CEST 2005


I too have been doing fairly complex commercial Airboat design for 
several countries.
Once becoming accustomed to Blender I find less need for other 
commercial programs, its so much easier  to think quickly and get the 
initial work done in Blender and I can test the open and closing of 
doors, windows and hatches with tracking armatures.

My suggestion would be for someone to take Blender to the next step in 
Cad as different from animation.
Roger

Konrad Haenel wrote:

> I am doing all of my commercial 3D-work with Blender. Customers are 
> Siemens, the Fraunhofer-Society, Kneissl-Ski and soon some company in 
> the United Emirates I can't disclose yet. I haven't heard complaints 
> from my customers ever and I can only sum up my thoughts on 
> 3D-image-creation like this: it's not about the toolset, it's about 
> the artist.
>
> If I can do professional work with Blender, there's probably some 
> other place to look for lack of "potential", Matthew.
>
> Matt D. wrote:
>
>> I've been looking at Blender as an alternative ever since I read 
>> about it
>> but the continuous lack of tools for polygon modeling has always 
>> driven me
>> away. Blender is powerful but it does not provide the tools necessary 
>> for a
>> large part of the industry.
>>
>> Now that I've found PolyBoost I've since stopped looking for a more
>> intuitive package since it's a perfect extension of my workflow.
>>
>> Unless there becomes a conscious effort to expand the toolset to 
>> encompass
>> the needs of the professional, I don't see the potential for Blender 
>> beyond
>> a tool for a specialist or hobbyist.
>>
>> _______
>> Matthew DOnofrio
>>
>>
>> --------- Original Message --------
>> From: bf-funboard at projects.blender.org
>> To: bf-funboard at projects.blender.org <bf-funboard at projects.blender.org>
>> Subject: Bf-funboard Digest, Vol 14, Issue 1
>> Date: 23/09/05 13:00
>>
>>  
>>
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>>> Today's Topics:
>>>
>>>   1. Re: Question about projection (GSR)
>>>   2. Blender in Digital Production (Arne Schmitz)
>>>   3. Re: Papers on interface usage ? (b?rgi)
>>>   4. New and impressive tools from polyboost (Tom M)
>>>   5. Re: New and impressive tools from polyboost (Carsten Wartmann)
>>>   6. Re: New and impressive tools from polyboost (Carsten Wartmann)
>>>
>>>
>>> ----------------------------------------------------------------------
>>>
>>> Message: 1
>>> Date: Fri, 26 Aug 2005 22:53:56 +0200
>>> From: GSR &lt;gsr.b3d at infernal-iceberg.com&gt;
>>> Subject: [Bf-funboard] Re: Question about projection
>>> To: bf-funboard at projects.blender.org
>>> Message-ID: &lt;20050826225356.A4049 at blitzkrieg.battleship&gt;
>>> Content-Type: text/plain; charset=us-ascii
>>>
>>> Hi,
>>> rwenzlaff at soylent-green.com (2005-08-26 at 1607.12 -0400):
>>> &gt; Is such a projection theoretically possible to implement in 
>>> something
>>>   
>>
>> like
>>  
>>
>>> &gt; Blender?  Or is the math required so skew from the 
>>> &quot;normal&quot;
>>>   
>>
>> projection math
>>  
>>
>>> &gt; that  it should be left to the domain of  CAD progs?
>>>
>>> You can always try isometric, in which reduction is constant for all
>>> axis (or discarded... long time since I do tech draw). So it would be
>>> ortho option with the proper positioning.
>>>
>>> In blender, just quick idea, maybe a lattice and ortho.
>>>
>>> &gt; No mater how I tried to simplify the shading, it wouldn't satisfy
>>> &gt; him.  &quot;It's too much like a photograph.  I want it in 3D, 
>>> but I
>>>   
>>
>> don't want
>>  
>>
>>> &gt; it to look real.&quot;
>>>
>>> Then you have to look at non realistic shading like the one in
>>> http://www.luceri.it/ or the ideas from (doable with blender ramps?)
>>> http://www.cs.utah.edu/~gooch/SIG98/gooch98_bigger.pdf
>>>
>>> GSR
>>>
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 2
>>> Date: Sat, 27 Aug 2005 19:10:56 +0200
>>> From: Arne Schmitz &lt;arne.schmitz at mmweg.rwth-aachen.de&gt;
>>> Subject: [Bf-funboard] Blender in Digital Production
>>> To: bf-funboard at projects.blender.org
>>> Message-ID: 
>>> &lt;200508271911.02081.arne.schmitz at mmweg.rwth-aachen.de&gt;
>>> Content-Type: text/plain; charset=&quot;us-ascii&quot;
>>>
>>> Current issue, a two page review of 2.37a:
>>>
>>>     http://www.digitalproduction.com/dp/magazin_aktuell.asp
>>>
>>> Cheers,
>>>
>>> Arne
>>>
>>> -- 
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>>  
>>
>>> ------------------------------
>>>
>>> Message: 3
>>> Date: Fri, 02 Sep 2005 18:49:50 +0200
>>> From: b?rgi &lt;pat_buergi124 at gmx.de&gt;
>>> Subject: Re: [Bf-funboard] Papers on interface usage ?
>>> To: bf-funboard at projects.blender.org
>>> Message-ID: &lt;431882AE.5040003 at gmx.de&gt;
>>> Content-Type: text/plain; charset=&quot;us-ascii&quot;
>>>
>>> An HTML attachment was scrubbed...
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>>>   
>>
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>>
>>  
>>
>>> ------------------------------
>>>
>>> Message: 4
>>> Date: Thu, 22 Sep 2005 15:00:25 -1000
>>> From: Tom M &lt;letterrip at gmail.com&gt;
>>> Subject: [Bf-funboard] New and impressive tools from polyboost
>>> To: bf-funboard at projects.blender.org
>>> Message-ID: &lt;584fe56405092218001c1b243c at mail.gmail.com&gt;
>>> Content-Type: text/plain; charset=ISO-8859-1
>>>
>>> Polyboost has a number of interesting new features
>>>
>>> http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>>>
>>> UVs
>>>
>>> Brecht at the end is a tool for tweaking uv coordinates in the 3d
>>> viewport looks really great for reducing distortion
>>>
>>> Paint
>>>
>>> Also towards the end - It does a projection to the viewport which
>>> allows live painting then projects the whole thing back onto the
>>> object.  Looks like the author didn't bother to use tiling so it
>>> projects the entire thing back onto the model instead of just update
>>> areas which is dog slow... otherwise though a decent implementation
>>>
>>> Remeshing and building new mesh
>>>
>>> has a number of excellent tools for remeshing and rapidly drawing a
>>> new mesh looks to be faster and more intuitive than Silos
>>> implementation.
>>>
>>> LetterRip
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 5
>>> Date: Fri, 23 Sep 2005 14:05:07 +0200
>>> From: Carsten Wartmann &lt;Carsten.Wartmann at imago-viva.de&gt;
>>> Subject: Re: [Bf-funboard] New and impressive tools from polyboost
>>> To: Tom M &lt;letterrip at gmail.com&gt;, bf-funboard at projects.blender.org
>>> Message-ID: &lt;4333EF73.1040907 at imago-viva.de&gt;
>>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>
>>> Tom M wrote:
>>> &gt; Polyboost has a number of interesting new features
>>> &gt;
>>> &gt; http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>>> &gt;
>>> &gt; UVs
>>> &gt;
>>> &gt; Brecht at the end is a tool for tweaking uv coordinates in the 3d
>>> &gt; viewport looks really great for reducing distortion
>>>
>>> I wish I had Max to try. At the moment I am experimenting with Panos
>>> mapped on a sphere, but the distorsions drive me crazy...
>>>
>>> Any hint how to reduce them with another tool? Or is it a mathematical
>>> limitation? I wonder how they did it:
>>>
>>>   
>>
>> http://www.reflex-sim.dyndns.org/reflex-sim/gallery/view_photo.php?set_albumName=XTR5021&amp;id=3dm1 
>>
>>  
>>
>>> They have something called &quot;PanolusionEngine&quot;, which uses the
>>>   
>>
>> same type
>>  
>>
>>> of panoramic images, but obviously (I own that simulator) without
>>> distorsions....
>>>
>>> Regards,
>>> Carsten
>>>
>>>
>>> ------------------------------
>>>
>>> Message: 6
>>> Date: Fri, 23 Sep 2005 14:59:56 +0200
>>> From: Carsten Wartmann &lt;Carsten.Wartmann at imago-viva.de&gt;
>>> Subject: Re: [Bf-funboard] New and impressive tools from polyboost
>>> To: bf-funboard at projects.blender.org
>>> Message-ID: &lt;4333FC4C.5060800 at imago-viva.de&gt;
>>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>>>
>>> Tom M wrote:
>>>
>>> &gt; Polyboost has a number of interesting new features
>>> &gt;
>>> &gt; http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>>> &gt;
>>> &gt; UVs
>>> &gt;
>>> &gt; Brecht at the end is a tool for tweaking uv coordinates in the 3d
>>> &gt; viewport looks really great for reducing distortion
>>>
>>>
>>> I wish I had Max to try. At the moment I am experimenting with Panos
>>> mapped on a sphere, but the distorsions drive me crazy...
>>>
>>> Any hint how to reduce them with another tool? Or is it a mathematical
>>> limitation? I wonder how they did it:
>>>
>>>   
>>
>> http://www.reflex-sim.dyndns.org/reflex-sim/gallery/view_photo.php?set_albumName=XTR5021&amp;id=3dm1 
>>
>>  
>>
>>> They have something called &quot;PanolusionEngine&quot;, which uses the
>>>   
>>
>> same type
>>  
>>
>>> of panoramic images, but obviously (I own that simulator) without
>>> distorsions....
>>>
>>> Regards,
>>> Carsten
>>>
>>>
>>> ------------------------------
>>>
>>> _______________________________________________
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>>>
>>> End of Bf-funboard Digest, Vol 14, Issue 1
>>> ******************************************
>>>
>>>
>>>
>>>
>>>
>>>
>>>   
>>
>>
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