[Bf-funboard] Blender in the workplace

Matt D. artist at 3dfolio.com
Sat Sep 24 02:40:15 CEST 2005


I've been looking at Blender as an alternative ever since I read about it
but the continuous lack of tools for polygon modeling has always driven me
away. Blender is powerful but it does not provide the tools necessary for a
large part of the industry.

Now that I've found PolyBoost I've since stopped looking for a more
intuitive package since it's a perfect extension of my workflow.

Unless there becomes a conscious effort to expand the toolset to encompass
the needs of the professional, I don't see the potential for Blender beyond
a tool for a specialist or hobbyist.

_______
Matthew DOnofrio


--------- Original Message --------
From: bf-funboard at projects.blender.org
To: bf-funboard at projects.blender.org <bf-funboard at projects.blender.org>
Subject: Bf-funboard Digest, Vol 14, Issue 1
Date: 23/09/05 13:00

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> Today's Topics:
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>    1. Re: Question about projection (GSR)
>    2. Blender in Digital Production (Arne Schmitz)
>    3. Re: Papers on interface usage ? (b?rgi)
>    4. New and impressive tools from polyboost (Tom M)
>    5. Re: New and impressive tools from polyboost (Carsten Wartmann)
>    6. Re: New and impressive tools from polyboost (Carsten Wartmann)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 26 Aug 2005 22:53:56 +0200
> From: GSR &lt;gsr.b3d at infernal-iceberg.com&gt;
> Subject: [Bf-funboard] Re: Question about projection
> To: bf-funboard at projects.blender.org
> Message-ID: &lt;20050826225356.A4049 at blitzkrieg.battleship&gt;
> Content-Type: text/plain; charset=us-ascii
>
> Hi,
> rwenzlaff at soylent-green.com (2005-08-26 at 1607.12 -0400):
> &gt; Is such a projection theoretically possible to implement in something
like
> &gt; Blender?  Or is the math required so skew from the &quot;normal&quot;
projection math
> &gt; that  it should be left to the domain of  CAD progs?
>
> You can always try isometric, in which reduction is constant for all
> axis (or discarded... long time since I do tech draw). So it would be
> ortho option with the proper positioning.
>
> In blender, just quick idea, maybe a lattice and ortho.
>
> &gt; No mater how I tried to simplify the shading, it wouldn't satisfy
> &gt; him.  &quot;It's too much like a photograph.  I want it in 3D, but I
don't want
> &gt; it to look real.&quot;
>
> Then you have to look at non realistic shading like the one in
> http://www.luceri.it/ or the ideas from (doable with blender ramps?)
> http://www.cs.utah.edu/~gooch/SIG98/gooch98_bigger.pdf
>
> GSR
>
>
>
> ------------------------------
>
> Message: 2
> Date: Sat, 27 Aug 2005 19:10:56 +0200
> From: Arne Schmitz &lt;arne.schmitz at mmweg.rwth-aachen.de&gt;
> Subject: [Bf-funboard] Blender in Digital Production
> To: bf-funboard at projects.blender.org
> Message-ID: &lt;200508271911.02081.arne.schmitz at mmweg.rwth-aachen.de&gt;
> Content-Type: text/plain; charset=&quot;us-ascii&quot;
>
> Current issue, a two page review of 2.37a:
>
> 	http://www.digitalproduction.com/dp/magazin_aktuell.asp
>
> Cheers,
>
> Arne
>
> --
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> ------------------------------
>
> Message: 3
> Date: Fri, 02 Sep 2005 18:49:50 +0200
> From: b?rgi &lt;pat_buergi124 at gmx.de&gt;
> Subject: Re: [Bf-funboard] Papers on interface usage ?
> To: bf-funboard at projects.blender.org
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> ------------------------------
>
> Message: 4
> Date: Thu, 22 Sep 2005 15:00:25 -1000
> From: Tom M &lt;letterrip at gmail.com&gt;
> Subject: [Bf-funboard] New and impressive tools from polyboost
> To: bf-funboard at projects.blender.org
> Message-ID: &lt;584fe56405092218001c1b243c at mail.gmail.com&gt;
> Content-Type: text/plain; charset=ISO-8859-1
>
> Polyboost has a number of interesting new features
>
> http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>
> UVs
>
> Brecht at the end is a tool for tweaking uv coordinates in the 3d
> viewport looks really great for reducing distortion
>
> Paint
>
> Also towards the end - It does a projection to the viewport which
> allows live painting then projects the whole thing back onto the
> object.  Looks like the author didn't bother to use tiling so it
> projects the entire thing back onto the model instead of just update
> areas which is dog slow... otherwise though a decent implementation
>
> Remeshing and building new mesh
>
> has a number of excellent tools for remeshing and rapidly drawing a
> new mesh looks to be faster and more intuitive than Silos
> implementation.
>
> LetterRip
>
>
> ------------------------------
>
> Message: 5
> Date: Fri, 23 Sep 2005 14:05:07 +0200
> From: Carsten Wartmann &lt;Carsten.Wartmann at imago-viva.de&gt;
> Subject: Re: [Bf-funboard] New and impressive tools from polyboost
> To: Tom M &lt;letterrip at gmail.com&gt;, bf-funboard at projects.blender.org
> Message-ID: &lt;4333EF73.1040907 at imago-viva.de&gt;
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Tom M wrote:
> &gt; Polyboost has a number of interesting new features
> &gt;
> &gt; http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
> &gt;
> &gt; UVs
> &gt;
> &gt; Brecht at the end is a tool for tweaking uv coordinates in the 3d
> &gt; viewport looks really great for reducing distortion
>
> I wish I had Max to try. At the moment I am experimenting with Panos
> mapped on a sphere, but the distorsions drive me crazy...
>
> Any hint how to reduce them with another tool? Or is it a mathematical
> limitation? I wonder how they did it:
>
http://www.reflex-sim.dyndns.org/reflex-sim/gallery/view_photo.php?set_albumName=XTR5021&amp;id=3dm1
>
> They have something called &quot;PanolusionEngine&quot;, which uses the
same type
> of panoramic images, but obviously (I own that simulator) without
> distorsions....
>
> Regards,
> Carsten
>
>
> ------------------------------
>
> Message: 6
> Date: Fri, 23 Sep 2005 14:59:56 +0200
> From: Carsten Wartmann &lt;Carsten.Wartmann at imago-viva.de&gt;
> Subject: Re: [Bf-funboard] New and impressive tools from polyboost
> To: bf-funboard at projects.blender.org
> Message-ID: &lt;4333FC4C.5060800 at imago-viva.de&gt;
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Tom M wrote:
>
>  &gt; Polyboost has a number of interesting new features
>  &gt;
>  &gt; http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>  &gt;
>  &gt; UVs
>  &gt;
>  &gt; Brecht at the end is a tool for tweaking uv coordinates in the 3d
>  &gt; viewport looks really great for reducing distortion
>
>
> I wish I had Max to try. At the moment I am experimenting with Panos
> mapped on a sphere, but the distorsions drive me crazy...
>
> Any hint how to reduce them with another tool? Or is it a mathematical
> limitation? I wonder how they did it:
>
http://www.reflex-sim.dyndns.org/reflex-sim/gallery/view_photo.php?set_albumName=XTR5021&amp;id=3dm1
>
> They have something called &quot;PanolusionEngine&quot;, which uses the
same type
> of panoramic images, but obviously (I own that simulator) without
> distorsions....
>
> Regards,
> Carsten
>
>
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