[Bf-funboard] Blender in the workplace
Matt D.
artist at 3dfolio.com
Sat Sep 24 02:40:15 CEST 2005
I've been looking at Blender as an alternative ever since I read about it
but the continuous lack of tools for polygon modeling has always driven me
away. Blender is powerful but it does not provide the tools necessary for a
large part of the industry.
Now that I've found PolyBoost I've since stopped looking for a more
intuitive package since it's a perfect extension of my workflow.
Unless there becomes a conscious effort to expand the toolset to encompass
the needs of the professional, I don't see the potential for Blender beyond
a tool for a specialist or hobbyist.
_______
Matthew DOnofrio
--------- Original Message --------
From: bf-funboard at projects.blender.org
To: bf-funboard at projects.blender.org <bf-funboard at projects.blender.org>
Subject: Bf-funboard Digest, Vol 14, Issue 1
Date: 23/09/05 13:00
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> Today's Topics:
>
> 1. Re: Question about projection (GSR)
> 2. Blender in Digital Production (Arne Schmitz)
> 3. Re: Papers on interface usage ? (b?rgi)
> 4. New and impressive tools from polyboost (Tom M)
> 5. Re: New and impressive tools from polyboost (Carsten Wartmann)
> 6. Re: New and impressive tools from polyboost (Carsten Wartmann)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 26 Aug 2005 22:53:56 +0200
> From: GSR <gsr.b3d at infernal-iceberg.com>
> Subject: [Bf-funboard] Re: Question about projection
> To: bf-funboard at projects.blender.org
> Message-ID: <20050826225356.A4049 at blitzkrieg.battleship>
> Content-Type: text/plain; charset=us-ascii
>
> Hi,
> rwenzlaff at soylent-green.com (2005-08-26 at 1607.12 -0400):
> > Is such a projection theoretically possible to implement in something
like
> > Blender? Or is the math required so skew from the "normal"
projection math
> > that it should be left to the domain of CAD progs?
>
> You can always try isometric, in which reduction is constant for all
> axis (or discarded... long time since I do tech draw). So it would be
> ortho option with the proper positioning.
>
> In blender, just quick idea, maybe a lattice and ortho.
>
> > No mater how I tried to simplify the shading, it wouldn't satisfy
> > him. "It's too much like a photograph. I want it in 3D, but I
don't want
> > it to look real."
>
> Then you have to look at non realistic shading like the one in
> http://www.luceri.it/ or the ideas from (doable with blender ramps?)
> http://www.cs.utah.edu/~gooch/SIG98/gooch98_bigger.pdf
>
> GSR
>
>
>
> ------------------------------
>
> Message: 2
> Date: Sat, 27 Aug 2005 19:10:56 +0200
> From: Arne Schmitz <arne.schmitz at mmweg.rwth-aachen.de>
> Subject: [Bf-funboard] Blender in Digital Production
> To: bf-funboard at projects.blender.org
> Message-ID: <200508271911.02081.arne.schmitz at mmweg.rwth-aachen.de>
> Content-Type: text/plain; charset="us-ascii"
>
> Current issue, a two page review of 2.37a:
>
> http://www.digitalproduction.com/dp/magazin_aktuell.asp
>
> Cheers,
>
> Arne
>
> --
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> ------------------------------
>
> Message: 3
> Date: Fri, 02 Sep 2005 18:49:50 +0200
> From: b?rgi <pat_buergi124 at gmx.de>
> Subject: Re: [Bf-funboard] Papers on interface usage ?
> To: bf-funboard at projects.blender.org
> Message-ID: <431882AE.5040003 at gmx.de>
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> ------------------------------
>
> Message: 4
> Date: Thu, 22 Sep 2005 15:00:25 -1000
> From: Tom M <letterrip at gmail.com>
> Subject: [Bf-funboard] New and impressive tools from polyboost
> To: bf-funboard at projects.blender.org
> Message-ID: <584fe56405092218001c1b243c at mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> Polyboost has a number of interesting new features
>
> http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
>
> UVs
>
> Brecht at the end is a tool for tweaking uv coordinates in the 3d
> viewport looks really great for reducing distortion
>
> Paint
>
> Also towards the end - It does a projection to the viewport which
> allows live painting then projects the whole thing back onto the
> object. Looks like the author didn't bother to use tiling so it
> projects the entire thing back onto the model instead of just update
> areas which is dog slow... otherwise though a decent implementation
>
> Remeshing and building new mesh
>
> has a number of excellent tools for remeshing and rapidly drawing a
> new mesh looks to be faster and more intuitive than Silos
> implementation.
>
> LetterRip
>
>
> ------------------------------
>
> Message: 5
> Date: Fri, 23 Sep 2005 14:05:07 +0200
> From: Carsten Wartmann <Carsten.Wartmann at imago-viva.de>
> Subject: Re: [Bf-funboard] New and impressive tools from polyboost
> To: Tom M <letterrip at gmail.com>, bf-funboard at projects.blender.org
> Message-ID: <4333EF73.1040907 at imago-viva.de>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Tom M wrote:
> > Polyboost has a number of interesting new features
> >
> > http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
> >
> > UVs
> >
> > Brecht at the end is a tool for tweaking uv coordinates in the 3d
> > viewport looks really great for reducing distortion
>
> I wish I had Max to try. At the moment I am experimenting with Panos
> mapped on a sphere, but the distorsions drive me crazy...
>
> Any hint how to reduce them with another tool? Or is it a mathematical
> limitation? I wonder how they did it:
>
http://www.reflex-sim.dyndns.org/reflex-sim/gallery/view_photo.php?set_albumName=XTR5021&id=3dm1
>
> They have something called "PanolusionEngine", which uses the
same type
> of panoramic images, but obviously (I own that simulator) without
> distorsions....
>
> Regards,
> Carsten
>
>
> ------------------------------
>
> Message: 6
> Date: Fri, 23 Sep 2005 14:59:56 +0200
> From: Carsten Wartmann <Carsten.Wartmann at imago-viva.de>
> Subject: Re: [Bf-funboard] New and impressive tools from polyboost
> To: bf-funboard at projects.blender.org
> Message-ID: <4333FC4C.5060800 at imago-viva.de>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Tom M wrote:
>
> > Polyboost has a number of interesting new features
> >
> > http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
> >
> > UVs
> >
> > Brecht at the end is a tool for tweaking uv coordinates in the 3d
> > viewport looks really great for reducing distortion
>
>
> I wish I had Max to try. At the moment I am experimenting with Panos
> mapped on a sphere, but the distorsions drive me crazy...
>
> Any hint how to reduce them with another tool? Or is it a mathematical
> limitation? I wonder how they did it:
>
http://www.reflex-sim.dyndns.org/reflex-sim/gallery/view_photo.php?set_albumName=XTR5021&id=3dm1
>
> They have something called "PanolusionEngine", which uses the
same type
> of panoramic images, but obviously (I own that simulator) without
> distorsions....
>
> Regards,
> Carsten
>
>
> ------------------------------
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