[Bf-funboard] New and impressive tools from polyboost

Petter Myrlid Sundnes post at petter.ms
Fri Sep 23 23:41:04 CEST 2005


I have made a sky-sphere and a sky-box in the OBJ format you can try (check
screenshots and zip file):

http://petter.ms/skydomes/sky-box.png
http://petter.ms/skydomes/sky-sphere.png
UV'ed OBJ models and PNG textures:
http://petter.ms/skydomes/skies.zip

Petter


Quoting Brecht Van Lommel <brechtvanlommel at pandora.be>:

> 
> Hi,
> 
> Petter Myrlid Sundnes wrote:
> > The distortion seems to come when applying spherical textureMode, so if you
> use
> > spherical unwrap in any 3D application (be it LightWave, Maya or Cinema4D),
> you
> > wont have the distortion.
> 
> I compared spherical UV unwrap in Maya and Blender, the result looks
> nearly identical to me... UVs just don't fit very well on a sphere, I wonder
> how the other apps do it better.
> 
>  >> Tom M wrote:
> >> > Polyboost has a number of interesting new features
> >> >
> >> > http://www.cmlcreative.com/Videos/PolyBoost2_video.avi
> >> >
> >> > UVs
> >> >
> >> > Brecht at the end is a tool for tweaking uv coordinates in the 3d
> >> > viewport looks really great for reducing distortion
> 
> It seems to me they just took a nice unwrap, moved some UVs out of
> place, and are then just putting those back :). There are very simple
> formulas (e.g. harmonic weights) to put UVs locally in the right place.
> 
> Still, it might be useful every now and then for things other than what
> they showed, but I think it's better to focus on "higher level" tools
> instead of adding a bunch of "low level" UV tweaking tools.
> 
> Cheers,
> Brecht.
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard at projects.blender.org
> http://projects.blender.org/mailman/listinfo/bf-funboard
> 




----------------------------------------------------------------
This message was sent using IMP, the Internet Messaging Program.


More information about the Bf-funboard mailing list