[Bf-funboard] recuring transformations of duplications

alex alex at schnittenparadies.de
Sat Feb 19 14:00:49 CET 2005


On Fri, 18 Feb 2005, Robert Christian wrote:

> Hi all, this is my first submission. This is a feature in xsi (where I get 
> most of my ideas from, since I used to have a student copy). In xsi, if the 
> user duplicates and object, and then transforms it, whether it be 
> translation, rotation, or scalling, every duplication that follow will have 
> the same transforms applied again. So if I want to quickly lay some rail road 
> ties down, instead of using dupliverts, this would be a lot faster. I just 
> duplicate and move the object, and then duplicate, duplicate, duplicate... 
> However many I want, real fast like that. Of course the user might not always 
> want that. In xsi, you freeze the history of the object before duplicating it 
> and this effect doesn't occur, iirc. Blender would need to use a pop-up menu 
> I suppose. What this gives you that dupliverts and dupliframes don't, are the 
> rotation and scalling changes. Although I'm sure it can be done, this way is 
> really fast.

Uhm well, you could just do the transform inside editmode, or use the
Copy attributes menu. Or am I not understanding?

alex at schnittenparadies.de


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