[Bf-funboard] Thread kidnapping and Re: vectorial motion blur

Matt Ebb matt at mke3.net
Wed Feb 9 23:58:39 CET 2005


On 10 Feb 2005, at 4:48 AM, GSR - FR wrote:

> There are ways to get faster than current Blender while still make it
> work in more cases with a more correct result, as someone comments
> later in that page (motion interpolation or multiple time samples with
> vector based blur) or some talks in IRC (similar plus difference
> matting) with manual experiments posted. I guess it is all about
> avaliable time.

One thing that might be possible for speeding things up is if you only 
re-render the bounding boxes of motion blurred objects, instead of the 
whole frame. Sure this would mean a lack of blurred shadows, 
reflections, etc, but as a time-saving hack it may work ok in some 
cases?

Matt
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