[Bf-funboard] Thread kidnapping and Re: vectorial motion blur
Matt Ebb
matt at mke3.net
Wed Feb 9 23:58:39 CET 2005
On 10 Feb 2005, at 4:48 AM, GSR - FR wrote:
> There are ways to get faster than current Blender while still make it
> work in more cases with a more correct result, as someone comments
> later in that page (motion interpolation or multiple time samples with
> vector based blur) or some talks in IRC (similar plus difference
> matting) with manual experiments posted. I guess it is all about
> avaliable time.
One thing that might be possible for speeding things up is if you only
re-render the bounding boxes of motion blurred objects, instead of the
whole frame. Sure this would mean a lack of blurred shadows,
reflections, etc, but as a time-saving hack it may work ok in some
cases?
Matt
-------------- next part --------------
A non-text attachment was scrubbed...
Name: smime.p7s
Type: application/pkcs7-signature
Size: 2355 bytes
Desc: not available
Url : http://projects.blender.org/pipermail/bf-funboard/attachments/20050210/8b73529d/smime-0001.bin
More information about the Bf-funboard
mailing list