[Bf-funboard] Feature Request: 3D Window locked on Active Object

Konrad Haenel public at konrad-haenel.de
Mon Aug 22 03:47:51 CEST 2005


AFAIK this feature is already implemented in Softimage and deemed really 
useful.
 
Just another small thing that might ease work for the busy animator. Is 
anybody willing to make a collection of small but cool ideas for Blender 
which are supposedly easy to implement?

malefico andauer wrote:

>Hi, 
>
>When dealing with many characters walking around, it's
>sometimes desirable to 
>be able to quickly check facial expression, or another
>corporal gesture 
>all the time during animation playback.
>
>For this purpose, it would be extremely useful to be
>able to have a 3D view 
>permanently centered on our character/object, as it
>would be with the "." key,
> no matter what traslations the character/object might
>suffer. 
>
>It would be like having the view from a camera
>parented to the character/
>object, but with the advantage of letting you
>manipulate the view around 
>the character. 
>Orbiting around object should work exactly the same
>way as it does during 
>animation playback, so the animator could rotate the
>view around the 
>moving object to check evey aspect of it.
>
>A 3D window set like this would work like a constant
>monitoring of the selected object.
>
>Suggested workflow is like this:
>
>- Mouse over desired 3D window
>- Select object to be monitored.
>- Click on 3D window special button to lock view on
>selected (active) object. Alternatively, it could be
>used the View Properties panel to type in the name of
>the object to be monitored in this particular 3D
>window.
>
>Perhaps it might be easy to code this in Python,
>though I believe it would be easier to use as a
>built-in feature.
>
>Regards
>
>malefico.
>
>
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