[Bf-funboard] X,Y,Z
Chris Burt
desoto at blender.spaceisbig.com
Sun Apr 24 18:08:16 CEST 2005
Blender uses the standard OpenGL axis. You are wrong :)
Regards,
--Chris
patrik at linet.se wrote:
> Hi,
> I wonder if the axis are correct, in blender it is X=horizontal Y=depth
> Z=vertical
> if I remeber right it should be X=horizontal Y=vertical Z=depth
> Maybe I am wrong...
>
> / Patrik
>
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