[Bf-funboard] GPU accelerated rendering

Bart bart at neeneenee.de
Fri Oct 22 12:46:43 CEST 2004


As i know is the way for GPU rendering about using pixel and vertex 
shaders and T&L for calculations. For that are specs available and 
smallest is 1.0 and comes out with the Geforce256.

I heard about a project that uses this tech for sound processing to use 
the GPU as DSP (Digital Sound Prcessor).

Bill Baxter wrote:
> Bill Baxter wrote:
> 
>> He said that "on average" means some frames are slower with Gelato, 
>> others are up to 6 or 7x faster.   So on the workload they think is 
>> "typical" it averages out to 2x improvement.  But that was with the 
>> very first Gelato release targeting the NV40 core.  
> 
> 
> Correction: that should have read "NV30 core".  They aren't using any 
> NV40 specific features yet.  At least it didn't seem so from the way 
> Larry was talking.
> 
> --bb
> 
> 
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