[Bf-funboard] GPU accelerated rendering
Bart
bart at neeneenee.de
Tue Oct 19 08:40:16 CEST 2004
Hey this would be amazing!!!
car wrote:
> Oh wow that is some nice stuff for the render times ... One can only
> hope that others here will try and do that with the GPU...
>
> oh Ton....
>
>
> On Oct 18, 2004, at 7:35 AM, Konrad Haenel wrote:
>
>> Some obvious idea considering today's hardware:
>>
>> GPU accelerated rendering
>>
>> Recently the "Parthenon"-renderer was mentioned in the blender.org
>> forums. It's a DirectX-accelerated full-GI renderer with, IMHO,
>> unbelievable rendering-speed. Which is no wonder considering the
>> visual detail modern graphic-cards can display in real-time.
>>
>> I think the whole idea of harvesting the GPU's power for faster
>> rendering will become one of the major topics in the next generation
>> of 3D-applications and I'd really love to be able to use something
>> like it in Blender.
>>
>> It doesn't have to be GI like in Parthenon, but a simple
>> hardware-accelerated rendering including
>>
>> - textures for color and normals
>> - lambert- and blinn-shading
>> - all lights with their parameters like intensity, color,
>> falloff-distance etc.
>> - shadow maps
>> - z-transparency
>> - anti-aliasing
>>
>> would ease work on animations a lot.
>>
>> For fascinating examples and even more fascinating rendering-times
>> check out
>>
>> http://www.bee-www.com/parthenon/index.htm
>>
>> Greetings,
>>
>> Konrad
>> __________________
>> www.konrad-haenel.de
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>>
>
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