[Bf-funboard] GPU accelerated rendering

car trip at spymac.com
Tue Oct 19 00:42:08 CEST 2004


Oh wow that is some nice stuff for the render times  ... One can only 
hope that others here will try and do that with the GPU...

oh Ton....


On Oct 18, 2004, at 7:35 AM, Konrad Haenel wrote:

> Some obvious idea considering today's hardware:
>
> GPU accelerated rendering
>
> Recently the "Parthenon"-renderer was mentioned in the blender.org 
> forums. It's a DirectX-accelerated full-GI renderer with, IMHO, 
> unbelievable rendering-speed. Which is no wonder considering the 
> visual detail modern graphic-cards can display in real-time.
>
> I think the whole idea of harvesting the GPU's power for faster 
> rendering will become one of the major topics in the next generation 
> of 3D-applications and I'd really love to be able to use something 
> like it in Blender.
>
> It doesn't have to be GI like in Parthenon, but a simple 
> hardware-accelerated rendering including
>
> - textures for color and normals
> - lambert- and blinn-shading
> - all lights with their parameters like intensity, color, 
> falloff-distance etc.
> - shadow maps
> - z-transparency
> - anti-aliasing
>
> would ease work on animations a lot.
>
> For fascinating examples and even more fascinating rendering-times 
> check out
>
> http://www.bee-www.com/parthenon/index.htm
>
> Greetings,
>
> Konrad
> __________________
> www.konrad-haenel.de
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