[Bf-funboard] painting to define local decimation level
Nick Winters
nickrwinters at gmail.com
Mon Oct 18 05:25:35 CEST 2004
Shouldn't the major problems be fixed first?
that materials, and uv coordinates are not preserved. Also, that
concave that flat subdivided surfaces [imagine a C shape, filled and
subdivided] can produce faces which have the wrong normal, or go
outside of the original shape.
maybe the implementation should be changed? [I don't know exactly how
it works, but it appears to colapse edges from less of a fold to more
until desired number of faces are reached]
check out
http://graphics.cs.uiuc.edu/~garland/research/quadrics.html
On Mon, 18 Oct 2004 03:06:06 +0000, Tom Musgrove
<tommusgrove__ at hotmail.com> wrote:
> It would be nice if we could define the level of detail to maintain for
> different areas of a mesh when decimating. Easiest way to do this might be
> painting, black is lowest level white is highest.
>
> Tom M.
> LetterRip
>
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