[Bf-funboard] RE: Bf-funboard digest, Vol 1 #289 - 2 msgs
Tom Musgrove
bf-funboard@blender.org
Tue, 23 Mar 2004 01:41:17 +0000
>
>Those two can easily be "emulated" by using a textured plane...
>
Good point. Are background images imported onto a plane mesh? Might it be
worthwhile to make that the default behavior?
>A "magnification window"? Err... You mean... a 3D window? You knew
>you can have several 3d views, right?
Yes, I don't think I was clear on what I'd like. Say I have four views of
an object and they are zoomed out so that I can the whole object at once.
However, in each view I need to precisely place multiple points as is needed
in the face tutorial. For your method I would need to have four seperate
zoomed in windows for a total of 8 windows. Also, if I were to change the
view of one main window, to have a zoomed view of that window I'd have to
change it manually as well. Also, I'd have to change the location of the
zoom window to update it to zoom a different portion.
With my idea, it is a 'zoom follows pointer', so if I move the mouse to a
different view window, it is showing the zoomed location and perspecitve for
the mouse in that window.
Thanks for the comments,
Tom M.
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