[Bf-funboard] Texture baker

car bf-funboard@blender.org
Wed, 28 Jul 2004 16:07:03 -0400


On Jul 27, 2004, at 7:32 PM, Martin Poirier wrote:

> You could solve the "keeping texture coordinates when
> rendering out texture map problem" with vertex keys
> this way:
>
> 1- texture and UV unwrap your mesh
> 2- add a vertex key
> 3- run a script that transform UV coordinates in mesh
> coordinates. (Your mesh geometry should match the
> seams)

Is there one of these? I can not find anything on elysiun.

> 4- insert new vertex key to store new mesh layout
> 5- render
> 6- save render as UV map and use it on your mesh.
>
> Martin

Everything else sounds like it will work. Though a bit slow and 
hackish. But still it will work.