[Bf-funboard] Texture baker
Gabriel Beloin
bf-funboard@blender.org
Tue, 27 Jul 2004 01:11:49 GMT
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Why not ask directly
the render engine to
output pixel for
each face, directly
on a 2d image.
looking like The
LSCM ouput if you
add seems on all
edge.(like every
face is one after
the other. the just
uv-map it. perfect
for gameengine.
------- Message
original -------
De: trip
<trip@spymac.com>
Date: Mon, 26 Jul
2004 19:41:53 -0400
Sujet: Re:
[Bf-funboard]
Texture baker
>
>> There's one thing
that it would be
useful for, if you
could export
>> procedural
textures to a UV
mapped image. This
can be good for
>> painting UV image
maps, but using
procedurals first to
visualise how
>> it will turn out.
It's hard to
explain, a better
pictorial
>> description is in
the bump mapping
section of this
excellent
>> texturing
tutorial for Maya:
>>
http://www.3dm-mc.com/tutorials/maya/texturing.
>
> This I agree with
wholeheartedly. What
an outstanding way
to get
> texturing started!
The ability to
unwrap a procedural,
with any vertex
> painting, would be
fantastic.
>
> Not sure if this
can be done in
Python? Either way
is there any
> thought on how
this might be done?
>
All I know of is
that python has some
rendering ties now,
so if it
could do a quick
unwrap render and
save load all
automated that would
suffice for now.
Otherwise a way for
python to interact
with the
shaders somehow.
I dont know , but I
am sure it will take
some math stuff.
Prove me
wrong! :D
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