[Bf-funboard] Texture baker

trip bf-funboard@blender.org
Thu, 22 Jul 2004 20:24:45 -0400


Last one. Lightwaves version of it bake, just for example

http://www.newtek.com/products/lightwave/tutorials/rendering/lw_baker/ 
lw_baker_cow.html



On Jul 22, 2004, at 7:59 PM, trip wrote:

> Aw per pixel rendering! Sweets so that is the answer.
> http://developer.nvidia.com/attach/6763
>
> that is what I am after. Sorry about the low quality text, in my head  
> I can read it, and I spent a lot of time trying to type it as clean as  
> I can so it does not look like my one minute stuff. ick
>
> So anyway, perpixel render, huh, I wonder if anyone could figure out  
> how to add that in then. the texture baker could still be used though  
> from that for game engine mode. Hey at least that is some hope.
> Thank you
>
>
>
> On Jul 22, 2004, at 7:26 PM, Matt Ebb wrote:
>
>>
>> On 23 Jul 2004, at 8:15 AM, Paul Lunneberg wrote:
>>
>>> I don't think it would be something that is very usefully for normal  
>>> animation and rendering.  If your trying to preview motion for an  
>>> animation, the texturing doesn't matter.  If your trying to preview  
>>> a render... having a baked texture will only sortof give you an  
>>> idea... you will still need to render with full textures over and  
>>> over to get what you want.
>>
>> There's one thing that it would be useful for, if you could export  
>> procedural textures to a UV mapped image. This can be good for  
>> painting UV image maps, but using procedurals first to visualise how  
>> it will turn out. It's hard to explain, a better pictorial  
>> description is in the bump mapping section of this excellent  
>> texturing tutorial for Maya:  
>> http://www.3dm-mc.com/tutorials/maya/texturing.
>>
>> I agree baking textures just to see in the 3D View is a bit useless.  
>> Better to improve the OpenGL display (as in other apps) so that the  
>> texture is displayed per-pixel instead of per-vertex.
>>
>> @ trip:
>>
>> You'll be able to get much better responses to your ideas if you take  
>> the time to write clearly and concisely. If I hadn't read other  
>> threads on elysiun.com etc. that you had written, I would have no  
>> idea what you are talking about.
>>
>> Cheers,
>>
>> Matt
>
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