necessary mouse differences Re: [Bf-funboard] LMB, RMB...

ph bf-funboard@blender.org
Thu, 22 Jan 2004 16:43:00 +0100


luke wrote:

>Unless you have evidence from RSI studies or at least
>some anecdotes in support of Blender's mouse system then
>it seems that it is Blender's method that is "questionable".

unless you have evidence from RSI studies that deviding the strain is
unimportant and concentrating all work on one finger is no danger at all, I
rather use my brain that tells me that using two fingers is healthier than
only one. And I don't like the one button mouse at all. Mac is the better
system, but not my system of choice.

  The tabs are in a grayzone. Are they windows or window content? As you
know, I prefer instinctive Blender that somehow works without them.

  Actually I find it strange that the RMB isn't used properly in
buttonwindows. Lost potential.

>I mean sure they can get used to the unconventional mouse usage,
>but if there are no real benefits in the mouse being non-standard then it
>means that this part of Blender's learning curve is unnecessarily steep. Of
>course it isn't much of a big deal to learn the new mouse methods but all
of
>those non-conventional things to learn in Blender add up...

  do what everyone does and you get what everyone gets. Blender is not hard
to learn. And Blender has it's own ways (if uniqueness is properly used, it
will add to the popularity). As I showed with the keyboard example,
standards do not necessarily have to be efficient or healthy. The awkward
qwerty layout causes health problems a lot easier than other approaches.

  The 'one mouse button' solution is for the beginner. It is built to please
the unknowing untrained consumer. But we talk about a work tool here. And I
say, people who refuse to learn in the first place are people who won't do
much 3d anyway. To do proper 3d work, you have to learn a lot. You have to
learn how things work (imagine the foldable gears of an airplane), you have
to learn anatomy (if you need to model quality humans, and I don't mean
poser or makehuman stuff), you need to learn a lot about movements. And, if
you want to do good stuff, you need to learn about lighting, design and
composition of pictures. The basic Blender concepts that you claim to be
hard to learn are a mere nothingth compared to that.

  But I agree that the learning curve can be evened quite a bit. I work on
that right now.

>Maybe they all do it that way because there is nothing wrong with that
>standard. "Don't try to fix something that isn't broken"... i.e. if the
>standard mouse setup that most people are used to (from other programs)
>works well, just use it.

  this standard has been set in the early 90s when RSI was not a topic. the
qwerty standard has been set in 18xx when efficency was not a topic. And
both standards are not based on efficiency or health. They are not changed
just because they are standards now and almost nobody dares to steer against
the river. Wouldn't you prefer to type 1.5 times faster or easier than your
current speed? But you use the standard, and since you can type, it proves
that it works. Well, at least to a certain level.

  Peter Hähnlein