[Bf-funboard] Re: Flash, Layers & Max (Thorsten Wilms)

Thorsten Wilms bf-funboard@blender.org
Tue, 6 Jan 2004 21:32:51 +0100


On Tue, Jan 06, 2004 at 02:39:18PM -0500, Karim Nassar wrote:
> 
> Well, keep in mind that not everybody is going to be using the timeline 
> all the time. Even in Flash, it's not as much a given these days (I use 
> Flash for rapid prototyping of programs, not animation, so my Flash 
> "movies" rarely have more than a few frames). I may use blender for many 
> hours for modeling and only worry about animation (timeline) when the 
> model is done.

>From my original mail:
---
It should be easy to view only the layer part without 
timline for working on stills.
---
 
> In other words, it may not be the best use of screen real-estate to have 
> Layer/Object Management and the Timeline inexorably linked. Since 
> Blender already has the feature to open and manage multiple window 
> frames, I'd think it's better not to link things that don't have to be 
> linked.

Oh, I never said those should be inexorably linked. Don't even know 
that term ;-)

On the other side having seperate lists of groups/layers for visibility 
management and for a timeline would be a waste of screen real-estate, 
coding effort and would go against usability.
There could be 2 windowtypes with/without timeline. Always showing the exact 
same stuff in the management part. Good for learning, good for coding.
Use 1 for stills, the other for animation. Changing screen setup for 
these tasks should already be common.

Now the question is, what impact it might have on the management part, 
that there might follow a timeline part! I f I look at Flash, I would 
say there is none.


---
Thorsten