[Bf-funboard] True Texture Baking
Bart
bart at neeneenee.de
Wed Dec 22 17:25:08 CET 2004
Collected some infos about Texture Baking in my feature proposal:
Radiosity Texture Baking
http://www.neeneenee.de/blender/features/#17
Juan Julio Peña Mena schrieb:
> As far as I know, the current implementation just take any procedural
> material applyed and render it as a RGB on the UV mapped image.
>
> What I suggest is a true baking, that will also take into account the
> lights, shadows, color bleeding and etc.
>
> As a bonus , that would be specially awesome as it would allow to bake
> all-around normal maps for your model. There are third party tools that
> let you create the all-around map, but with Blender you can only create
> the map as seen from a single point view.
>
>
> ------------------------------------------------------------------------
>
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| (O)(O) Bart.
C _) bart at neeneenee.de
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