[Bf-funboard] True Texture Baking

Bart bart at neeneenee.de
Wed Dec 22 17:25:08 CET 2004


Collected some infos about Texture Baking in my feature proposal:

Radiosity Texture Baking
http://www.neeneenee.de/blender/features/#17

Juan Julio Peña Mena schrieb:
> As far as I know, the current implementation just take any procedural 
> material applyed and render it as a RGB on the UV mapped image.
> 
> What I suggest is a true baking, that will also take into account the 
> lights, shadows, color bleeding and etc. 
> 
> As a bonus , that would be specially awesome as it would allow to bake 
> all-around normal maps for your model. There are third party tools that 
> let you create the all-around map, but with Blender you can only create 
> the map as seen from a single point view.
> 
> 
> ------------------------------------------------------------------------
> 
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> Bf-funboard at projects.blender.org
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