[Bf-funboard] Shadow casting particles
alex
alex at schnittenparadies.de
Mon Dec 20 16:10:49 CET 2004
On Mon, 20 Dec 2004, car wrote:
> If you put two particles or for that matter two meshes with the same texture
> together they will share the sam texture space and will sort of 'blob'
> together . But the question then is why can particles not just be fixed to
> have shadows as an option ? Like who cares what the theory is behind them,
> just let them have shadows as a button.. Would be helpful.
Yeah, who cares about the theory! Just throw the stuff in! makeShadowParticles();
alex at schnittenparadies.de
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