[Bf-funboard] Shadow casting particles
matt at mke3.net
Mon Dec 20 13:56:50 CET 2004
On 20 Dec 2004, at 11:49 PM, joeedh wrote:
> Halos are meant to emulate spherical volumetric space, right? So just
> input to the raytrace the equation for a sphere to do your shadow
And get a hard circular shadow on a soft fuzzy halo?
How about an approach where Halos are treated internally as textures
mapped on planes with alpha - then you could render with TraShad... ?
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