[Bf-funboard] Cutting the Stencil Mode chain
Mon, 16 Aug 2004 08:54:46 +0200 (CEST)
Or how about just changing the way Stencil works.
Much more flexibility, ease of use and setup could be
achieved by changing it into a more Photoshop-style
masking system. I.e. each texture layer has a mask
layer attached to it. Whatever you fill into that mask
layer will stencil the layer it is attached to.
Want to use the same stencil texture for two textures?
Just use the same texture datablock in both mask
In the UI, it could be implemented so that next to
each texture channel there would be a mask texture
This will, IMO, improve blenders texturing abilities
Now, if we could also use vertex painting as a texture
layer, it would also give the possobility to control a
textures visibility via vertex painting.
This leads me to the idea of having several vertex
painting channels, but this might be something for a
--- alex <email@example.com> skrev:
> On Mon, 12 Jul 2004, [iso-8859-1] malefico andauer
> > Hi, I wonder if this is a good idea...
> > Sometimes I wish stencil mode would work in only a
> > channels for a certain texture, and some other
> > for a second texture. Let's say I have a "white
> > square" (texture #1) and want it to use it as a
> > stencil for the following two textures(#2 and #3),
> > then I have a white triangle (text #4) and wanted
> > to use it as a stencil for the FOLLOWING two
> > ONLY (textures #5 and #6).
> > Currently it would result in later two channels
> > filtered thru BOTH stencils, right ? What I meant
> > that the first stencil only worked on textures #2
> > #3.
> > I was thinking of an extra parameter which
> > for how many channels the stencil would work. Or a
> > to "cut out" the stencil chain and start another
> > I thought that a "null texture" ("None" type
> > would be useful for that purpose, just like
> > constraints work.
> > AnywaY, If someone understood anything, please
> > consider it. Thanks !
> just stumbled about your old post here. Well, yeah,
> of course I
> understood. I had a similar problem recently, wanted
> the stencil
> not to affect following textures... so i just used
> the copy and
> paste buttons to move the stencil texture and its
> affected blocks
> to the end of the texture chain.
> But for two seperate blocks and stencils, something
> like a NULL
> texture would be useful, yeah. I'm not completely
> sure if it isn't
> possible in some way, I think i some day read
> something about it
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