[Bf-funboard] Weighted sub surfs

William Reynish bf-funboard@blender.org
Wed, 7 Apr 2004 17:42:59 +0200 (CEST)


The trouble with this is that Blender doesn't have an
edge select mode. All programs that support weighted
subsurfs have an edge select mode. We need one anyway
(a la Wings), so who is up for grabs?


 --- David Cuny <dcuny@lanset.com> skrev: > Nathan
Allworth wrote:
> 
> > This smoothing that takes place has to have a
> number associated 
> > with it, a number of how much smoothing should
> take place on 
> > that area of the mesh, or that mesh. 
> 
> No, not really. The number refers to how many times
> the operation is 
> performed. So if you smooth mesh M0, you get a new
> mesh, M1:
> 
>    M0 --> M1
> 
> To get a smoother version of M1, you can perform the
> same operation on M1 to 
> get M2:
> 
>    M1 --> M2
> 
> each time you perform the operation, you get a
> smoother version of the mesh, 
> but you also get a new mesh (the intermediate meshes
> are discarded).
> 
> Here's a link that should explain it (lots of
> pictures, no math):
> 
>   
>
http://www.eas.asu.edu/~cse470/resources/subdivision/
> 
> -- David Cuny
> 
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