[Bf-funboard] Designers ahoy!

Ton Roosendaal bf-funboard@blender.org
Sun, 28 Sep 2003 15:49:16 +0200


Hi,

http://www.blender.org/docs/UI/blenderbuttons.tga
                           ^
Typo!

-Ton-


On Sunday, Sep 28, 2003, at 14:22 Europe/Amsterdam, Thorsten Wilms  
wrote:

> On Sun, Sep 28, 2003 at 01:15:42PM +0200, Ton Roosendaal wrote:
>
>> * new icons
>> Also mentioned in the UI doc. The old icons are in this file:
>> http://www.blender.org/doc/UI/blenderbuttons.tga  (targa format)
>
> Gives me a 404 Not Found.
>
>
>> As an experiment, how would icons look like when they're all rendered?
>> Designed as 'curve object' or so...
>
> You mean created in blender in whatever way? I don't think a real 3rd
> dimension is useful for icons, so that basicaly leaves us with vector
> instead of pixel icons.
>
> Would it be feasible to make blender use vector icons with SVG import  
> or
> using SVG directly? SVG is the way to go for icons, at least for  
> desktop
> environments. Blender could have a fully scalable ui, prepared for a
> future with different display devices and a large range of resolutions.
>
>
> Oh well, I'm asking questions and make rather vague suggestions again  
> ..
> But i will try, if I'm capable of designing some nice icons (SVG or  
> not).
>
>
> ---
> Thorsten
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>
------------------------------------------------------------------------ 
--
Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org