[Bf-funboard] Default material, lamp, and camera types in
.B.blend
Robert Wenzlaff
bf-funboard@blender.org
Fri, 26 Sep 2003 14:52:11 -0400
At 10:15 AM 9/26/03 -0500, you wrote:
> > Thoughts? Any other object types this would apply to?
> >
>
>Cool....
>We still need it to default to something "reasonable" when you say remove
>your .B.blend. That way if you really get a hosed up material there is a
>way to "fix it".
Already thought of that...
if (G.main->mat.first) default_material=copy_material(G.main->mat.first);
else default_material=init_material( ... );
Bob