[Bf-funboard] New Draw Faces v Old

Ton Roosendaal bf-funboard@blender.org
Wed, 24 Sep 2003 12:05:39 +0200


Hi,

You can show situations that give the exact opposite. Both options have  
its charm, and work for some situations better or worse.

Before starting to make choices, or add too many user options, I'd like  
to see a coherent proposal for useful drawing options in Mesh modeling.  
Including face normals, vertex sizes, edge hilites, hiding of vertices,  
etc.

The editmesh drawing code is pretty straightforward, and fun to play  
with!

-Ton-



On Wednesday, Sep 24, 2003, at 11:17 Europe/Amsterdam, Alexander  
Ewering wrote:

> On Wed, 24 Sep 2003, Neil Hunt wrote:
>
>> I've just modeled a human ear for the first time (would you ever try  
>> it twice) and got my faces in a complete mess. Although the new Draw  
>> Faces option looks great, I found that I was less able to see which  
>> faces needed fixing than with the old method. With the old method the  
>> line on each face was a discreet object and you could see where it  
>> started and ended, especially helpful with overlaps. With the new  
>> method although you can see the overlaps it is not quite as obvious.
>>
>> Not trying to cause trouble but have others found the same issue?
>
> Yes, I do think the same, and I've heard a lot of similar
> opinions on IRC after the release. The old draw faces option
> with a larger 'inner face' would be more usable.
>
> | alexander ewering           instinctive new media
> | ae@instinctive.de       http://www.instinctive.de
> |
> | fon: +49-2393-220558         fax: +49-2393-220559
>
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Ton Roosendaal  Blender Foundation ton@blender.org  
http://www.blender.org