[Bf-funboard] U.I. design and dual monitors

Nathan Allworth bf-funboard@blender.org
Tue, 23 Sep 2003 14:00:28 -0700


Ton wrote:
"The workaround I proposed for it, is having the possibility to open 2  
individual Blender windows next to each other."

That would also be a work around for certain problems with window
managers that fail to allow blender to run full screen. That's not much
of a problem though.

I'm glad to see that a large resolution is not a problem with blender.

If anything that might not work over two screens comes down the pipe I'd
love to test it!
                    -Nathan Allworth //-dittohead-//