[Bf-funboard] colision movement

Anarky bf-funboard@blender.org
Mon, 15 Sep 2003 16:13:44 +0300


Anarky wrote:

>    I was thinking about making a tresure box ... with gems & stuffs in
> it ... but how to place them without the many objects intersecting? It
> would be really cool if Blender had a move mode in which the object
> colides with the other geometry.
>
    further developing the idea cool stuff would be ... say you have a 
long bar .. and you 'g' it towards geometry .. it would be great if upon 
colision it would rotate around it's center while you continue dragging 
it so that if you say hit an object it will no longer be axis aligned, 
but one end will remain behind hitting the geometry the object rotating 
around it's center.
    Also further on if this was done you could just give it an initial 
impulse vector and it would be like gravity or something made it fall on 
a pile of other objects :) ... I mean sure it wouldn't be real gravity 
.. but you'd have a way of placing arbitrarily shaped objects in a scene 
piled up without worying in detail about them not intersecting