[Bf-funboard] solid wee need ya back soon

Ton Roosendaal bf-funboard@blender.org
Mon, 8 Sep 2003 22:11:52 +0200


Hi,

I made fun of the press release, but didn't want to bring down =20
Truespace at all. It was an inspiration when it first came out =20
(Amiga!). I also met CEO Douglas at Siggraph a few years ago, and had a =20=

lot of fun together. They're cool people.

> =A0=A0=A0=A0=A0=A0=A0 I have to admit though, The gameBlender engine =
needs allot of =20
> work before we will be able to make the next version of Splinter Cell =20=

> in it.

Exactly, however... It wasn't meant as a 3d game developers tool, but =20=

as a 3d artist's one. Still it's lacking a lot. Work to do!

-Ton-


>
>
> =A0=A0=A0=A0=A0=A0=A0 =A0=A0=A0=A0=A0=A0=A0 Timothy Baldridge
>
> -----Original Message-----
> From: Ton Roosendaal [mailto:ton@blender.org]
> Sent: Monday, September 08, 2003 12:26 PM
> To: bf-funboard@blender.org
> Subject: Re: [Bf-funboard] solid wee need ya back soon
>
>
> Hi,
>
> Most important, learn to see through the marketing blahblah of such=A0
> press releases. I've been involved with making such texts before, so =
I=A0
> know! :)
> By default the companies try to mask their weak points, suggest a lot=A0=

> more than actually is said, and exaggerate things enormously.
>
> Here a few examples from the press release:
>
> "gameSpace provides everything needed for start to finish game =20
> content=A0=A0
> =A0=A0 creation."
>
> =A0 -> You can make models and characters for games with with it.
>
> "enabling them to very quickly create stunning, professional-level=A0
> graphics"
>
> =A0 -> Attracting mediocre artists... because *now* they can!
>
> "The immersive first-person-perspective environment will be instantly=A0=

> familiar to game players,"
>
> =A0 -> Truespace only has one 3d window.
>
> =93This is what the independent game developer=92s community has been=A0=

> waiting for"
>
> =A0 -> Caligari desperately seeks a new market.
>
> And finally the obligatory quote:
> =93No one wants to trade off power for price,=94 said Roman Ormandy,=A0
> founder and president of Caligari. =93You shouldn=92t have to cobble=A0
> together a bunch of shareware products or fight your way through a=A0
> hard-to-learn interface."
>
> =A0 -> argh, Blender is taking away our marketshare!
>
> -Ton-
>
>
> On Monday, Sep 8, 2003, at 17:56 Europe/Amsterdam, car wrote:
>
> >
> >
> > True space is building an engine
> > http://insidecg.com/news.php?id=3D864
> >
> > Please but date Solid when you can, at . At least the very first=A0
> > minute it is available
> >
> >
> >
> > ^v^
> >
> > _______________________________________________
> > Bf-funboard mailing list
> > Bf-funboard@blender.org
> > http://www.blender.org/mailman/listinfo/bf-funboard
> >
> >
> =
-----------------------------------------------------------------------=20=

> -
> --
> Ton Roosendaal=A0 Blender Foundation ton@blender.org=A0
> http://www.blender.org
>
> _______________________________________________
> Bf-funboard mailing list
> Bf-funboard@blender.org
> http://www.blender.org/mailman/listinfo/bf-funboard
>
>
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--
Ton Roosendaal  Blender Foundation ton@blender.org =20
http://www.blender.org