[Bf-funboard] Re: Menu Script System

Erik Lundberg bf-funboard@blender.org
Sat, 25 Oct 2003 15:01:18 +1000 (EST)


Ton
This is fantastic. It looks very simple. Much like Autocad's *.mnu source files (at a
conceptual level). I think with a sample script with examples of all the available
options anyone with half a brain could re-organise the menus to suit their workflow.
Erik
> From: Ton Roosendaal <ton@blender.org>
> To: bf-funboard@blender.org
> I worked at a generic and very easy menu 'script' system, that can be  
> completely constructed by a non-coder as well. Plus of course  
> dynamically by Python. In the end of this mail you can find the full  
> code for the entire Add menu. It includes support for icons and  
> mentioning hotkeys as well.
> I coded a little engine that interprets the data, and feeds that to the  
> current Blender UI system. The sample code below actually creates  
> *working* menus.
> I'll make sure binaries with this are available today or tomorrow.
> -Ton-

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