[Bf-funboard] Add New Material button

Luke Wenke bf-funboard@blender.org
Fri, 24 Oct 2003 23:31:01 +1000


Sounds good... I think that should be implemented right across blender for
all the places were there is normally just a lone square thing is shown...
(e.g. in the material buttons there is a part for choosing the active
texture as well...)
- Luke.

> Hi,
>
> Most of these buttons are created with a generic call. What i can do is
> make both of you happy:
>
> When no block (example: material) is linked; it will:
>
> -> Display the browse button wide, with text 'Browse Material' in it.
>
> Clicking on that, will give as always an 'add new' as first item.
> Once a material is added, it will display the situation as it was.
> That's something that's sufficient self-explaining.
>
> -Ton-
>
>
> On Friday, Oct 24, 2003, at 05:23 Europe/Amsterdam, Luke Wenke wrote:
>
> > Beginners might just create new materials for each mesh they make
> > rather
> > than knowing how to reuse old materials.
> > Assuming they know how to reuse materials, your mockup is a convenient
> > way
> > to add new materials. Well theoretically it is more convenient... but
> > in
> > reality, it can be more convenient to begin with a similar material,
> > then go
> > to "add new", and it creates a copy of it so that you don't need to
> > re-enter
> > all the similar properties.
> > - Luke.
> >
> >> How about something like this then?
> >> http://clubinfo.bdeb.qc.ca/~theeth/Temp/Mockup.png
> >>
> >> It's more than likely trivial to add code-wise.
> >>
> >> Martin
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> >
> ------------------------------------------------------------------------ 
> --
> Ton Roosendaal  Blender Foundation ton@blender.org
> http://www.blender.org
>
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