[Bf-funboard] Add New Material button
Ton Roosendaal
bf-funboard@blender.org
Fri, 24 Oct 2003 13:02:44 +0200
Hi,
Most of these buttons are created with a generic call. What i can do is
make both of you happy:
When no block (example: material) is linked; it will:
-> Display the browse button wide, with text 'Browse Material' in it.
Clicking on that, will give as always an 'add new' as first item.
Once a material is added, it will display the situation as it was.
That's something that's sufficient self-explaining.
-Ton-
On Friday, Oct 24, 2003, at 05:23 Europe/Amsterdam, Luke Wenke wrote:
> Beginners might just create new materials for each mesh they make
> rather
> than knowing how to reuse old materials.
> Assuming they know how to reuse materials, your mockup is a convenient
> way
> to add new materials. Well theoretically it is more convenient... but
> in
> reality, it can be more convenient to begin with a similar material,
> then go
> to "add new", and it creates a copy of it so that you don't need to
> re-enter
> all the similar properties.
> - Luke.
>
>> How about something like this then?
>> http://clubinfo.bdeb.qc.ca/~theeth/Temp/Mockup.png
>>
>> It's more than likely trivial to add code-wise.
>>
>> Martin
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Ton Roosendaal Blender Foundation ton@blender.org
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