[Bf-funboard] (ton) Re: Odd/Even Upper/Lower fields...

Carsten Wartmann bf-funboard@blender.org
Wed, 8 Oct 2003 14:35:11 +0200


Ton Roosendaal writes:
 > Hi,
 > 
 > As said before, the terms used in Blender stem from experience with  
 > them. 'Even' and 'Odd' fields were normal words in our environment.  
 > That doesn't mean we have to stick with it, I'd rather comply to  
 > internation standards, like terminology Sony Broadcast uses or so.

In my experience you always have to do some experiments for different
broadcast/video Hard or software. Hey, even the "Odd" button is "my"
button because we used Blender with a Motion-JPEG Hardware on a
Amiga-compatible comouter (Draco) and I bugged you (Ton) to add this
Button ;-) 

So if there is *now* a Standard defining such words around we could
indeed decrease the amount of test-renders. 

 > > "x (TogBut) With "Field" rendering, this switches the time difference
[···]
 > Wrong! Our clients wanted to have stills from our animation work a lot.  
 > Rendering with 'x' will give a superior quality image over doing a  
 > 'freeze' in video, that only displays a single field. Only needed to  
 > use when stuff is moving of course.

Hmm, I see a small difference between deactivated "Fields" and "x"
(render shifts one scanline when switchiung buffers). But I cant
imagine why there is a difference between No-"Fields" and "x". Maybe
deeper inside... does "x" also toggle fields stuff in textures?

Carsten.