[Bf-funboard] (ton) Re: Odd/Even Upper/Lower fields...
Carsten Wartmann
bf-funboard@blender.org
Wed, 8 Oct 2003 14:35:11 +0200
Ton Roosendaal writes:
> Hi,
>
> As said before, the terms used in Blender stem from experience with
> them. 'Even' and 'Odd' fields were normal words in our environment.
> That doesn't mean we have to stick with it, I'd rather comply to
> internation standards, like terminology Sony Broadcast uses or so.
In my experience you always have to do some experiments for different
broadcast/video Hard or software. Hey, even the "Odd" button is "my"
button because we used Blender with a Motion-JPEG Hardware on a
Amiga-compatible comouter (Draco) and I bugged you (Ton) to add this
Button ;-)
So if there is *now* a Standard defining such words around we could
indeed decrease the amount of test-renders.
> > "x (TogBut) With "Field" rendering, this switches the time difference
[···]
> Wrong! Our clients wanted to have stills from our animation work a lot.
> Rendering with 'x' will give a superior quality image over doing a
> 'freeze' in video, that only displays a single field. Only needed to
> use when stuff is moving of course.
Hmm, I see a small difference between deactivated "Fields" and "x"
(render shifts one scanline when switchiung buffers). But I cant
imagine why there is a difference between No-"Fields" and "x". Maybe
deeper inside... does "x" also toggle fields stuff in textures?
Carsten.