[Bf-funboard] Fullscreen
Ton Roosendaal
bf-funboard@blender.org
Mon, 6 Oct 2003 17:39:26 +0200
Hi,
There's a confusing definition of 'full screen'.
1. Borderless window, over full deskop
2. create a new system screen with optional new resolution, and draw
there.
the second is in Ghost for our player, but hardly useful for a tool.
I'd prefer the '1' option for Blender only.
-Ton-
On Monday, Oct 6, 2003, at 07:44 Europe/Amsterdam, Mark Luffel wrote:
> I would like to have the full-screen mode in the Mac version. The way
> fullscrenn is done in the Windows version seems reasonable.
> To the coders: This is probably a GHOST thing eh? You might take a
> look at this sample code:
> http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/
> fullscreen_CGL.htm
>
> (Pardon me if this has already been mentioned)
>
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>
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Ton Roosendaal Blender Foundation ton@blender.org
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