[Bf-funboard] Fullscreen

Ton Roosendaal bf-funboard@blender.org
Mon, 6 Oct 2003 17:39:26 +0200


Hi,

There's a confusing definition of 'full screen'.

1. Borderless window, over full deskop
2. create a new system screen with optional new resolution, and draw  
there.

the second is in Ghost for our player, but hardly useful for a tool.  
I'd prefer the '1' option for Blender only.

-Ton-


On Monday, Oct 6, 2003, at 07:44 Europe/Amsterdam, Mark Luffel wrote:

> I would like to have the full-screen mode in the Mac version. The way  
> fullscrenn  is done in the Windows version seems reasonable.
> To the coders: This is probably a GHOST thing eh? You might take a  
> look at this sample code:
> http://developer.apple.com/samplecode/Sample_Code/Graphics_3D/ 
> fullscreen_CGL.htm
>
> (Pardon me if this has already been mentioned)
>
> _______________________________________________
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> Bf-funboard@blender.org
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>
>
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Ton Roosendaal  Blender Foundation ton@blender.org  
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