[Bf-funboard] cloth, hair/fur or general physics engine in blender
The Fallen Weeble
bf-funboard@blender.org
Mon, 24 Nov 2003 16:28:25 -0500
There has recently been a couple topics on Elysiun that deals with the
hair an fur thing. There's a process in place, we're looking into way
of automating it with python. You can look at the threads here:
http://www.elysiun.com/forum/viewtopic.php?t=16008
http://www.elysiun.com/forum/viewtopic.php?t=17751
They're kind of lengthy, but there's some good meat in there (especially
toward the end.
Later.
Groo
On Mon, Nov 24, 2003 at 09:10:53PM +0100, benjamin.f@gmx.at wrote:
> lately i read about further steps in blenderdevelpment (
> http://www.blender.org/docs/projects.html ). There are mentioned cloth and fur/hair simulation.
> I wondered if anyone from blenderteam has already approached this problem or
> if it just was an idea for the next months/years.
> If not I could maybe do some research about cloth hair/fur or physics
> computing in general in math and physics class.
>
> sorry for kind of crossposting, but i just realised this would be a topic
> for this list, when i hit the submit button in the forum!
>
> benjamin
>
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