radio/toggle buttons Re: [Bf-funboard] Large Texture buttons redesign proposal

Fabrizio Cali bf-funboard@blender.org
Mon, 24 Nov 2003 19:34:49 +0100


My sentiments exactly! Thanks Alex!

We did have a crammed interface but it was fast and efficient. The new
dropdowns are a nuisance most of the time not necessary unless you are a
complete newbie who needs to see the names without waiting for a tooltip!
:o/

And yes I use Blender extensively and have done so for several years now!
:o)

...and unlike Alex, I haven't got my own tree! ;o)

Regards,
Fabrizio

----- Original Message ----- 
From: "Alexander Ewering" <blender@instinctive.de>
To: <bf-funboard@blender.org>
Sent: Monday, November 24, 2003 3:50 PM
Subject: Re: radio/toggle buttons Re: [Bf-funboard] Large Texture buttons
redesign proposal


>
> On Tue, 25 Nov 2003, Luke Wenke wrote:
>
> > How about droplists that instantly popup when you hover the mouse where
the
> > current value is shown? To abort you could move the mouse away from it
(or
> > press escape). To select something you just left-click. The droplist
could
>
> Why does everyone absolutely want to eliminate directly accessible
> and straightforward UI elements?
>
> It's the same as with monitors... I've had to buy a new monitor recently,
> I couldn't find anyone with DIRECT brightness/contrast controls on it,
> EVERY SINGLE monitor nowadays has an OSD and Menus, and you need about
> 20 times as long for achieving the same result.
>
> I'm really the wrong person to complain about all this, because I maintain
> my own tree with the old UI anyway, but I just want to 'save' Blender
> users from a usability nightmare. It's not like we work with 320x200
> displays and that we need to save every single pixel by using complex
> UI elements that magically pop up.
>
> | alexander ewering               instinctive new media
> | ae[@]instinctive[.]de   http://www[.]instinctive[.]de
>
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>